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Inside Mac Games Volume 4 #9
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IMG 40 Sep 1996.iso
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More Goodies
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More for Your Game
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Doom II
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DFLE Users Folder
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Goal & Inf demos
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Goal Demo
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SECBASE.O
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Text File
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1996-01-25
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4KB
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175 lines
O 1.1
/*
# GENERATED BY LEVMAP v 2.42.00
# (c) Yves BORCKMANS 1995
#
# GENTIME Mon Jan 07 18:35:09 1980
#
# AUTHOR Jereth Kok
#
#
#
#
# GENERAL LEVEL INFORMATION
# =========================
*/
LEVELNAME SECBASE
/*
# 3D OBJECTS
# ==========
*/
PODS 0
/*
# SPRITES
# =======
*/
SPRS 4
SPR: IDPLANS.WAX # 00
SPR: INAVA.WAX # 01
SPR: IINVINC.WAX # 02
SPR: BOBAFETT.WAX # 03
/*
# FRAMES
# ======
*/
FMES 7
FME: IPHRIK.FME # 00
FME: IDATA.FME # 01
FME: IDTGUN.FME # 02
FME: IPILE.FME # 03
FME: ICANNON.FME # 04
FME: IPLAZMA.FME # 05
FME: IMSLS.FME # 06
/*
# SOUNDS
# ======
*/
SOUNDS 0
/*
# OBJECT DEFINITIONS
# ==================
*/
OBJECTS 19
/* 0 : SPIRIT */
CLASS: SPIRIT DATA: 0 X: 304.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLAYER
EYE: TRUE
SEQEND
/* 1 : SAFE */
CLASS: SAFE DATA: 0 X: 304.00 Y: 0.00 Z: 288.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
/* 2 : IDPLANS.WAX */
CLASS: SPRITE DATA: 0 X: 392.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLANS
SEQEND
/* 3 : IPHRIK.FME */
CLASS: FRAME DATA: 0 X: 416.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PHRIK
SEQEND
/* 4 : INAVA.WAX */
CLASS: SPRITE DATA: 1 X: 440.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: NAVA
LOGIC: ANIM
SEQEND
/* 5 : IDATA.FME */
CLASS: FRAME DATA: 1 X: 464.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: DATATAPE
RADIUS: 1.5
LOGIC: UPDATE
SEQEND
/* 6 : IDTGUN.FME */
CLASS: FRAME DATA: 2 X: 488.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: DT_WEAPON
SEQEND
/* 7 : IPILE.FME */
CLASS: FRAME DATA: 3 X: 512.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PILE
SEQEND
/* 8 : ICANNON.FME */
CLASS: FRAME DATA: 4 X: 720.00 Y: 0.00 Z: 280.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: CANNON
SEQEND
/* 9 : IPLAZMA.FME */
CLASS: FRAME DATA: 5 X: 728.00 Y: 0.00 Z: 280.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLASMA
SEQEND
/* 10 : IPLAZMA.FME */
CLASS: FRAME DATA: 5 X: 736.00 Y: 0.00 Z: 280.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLASMA
SEQEND
/* 11 : IPLAZMA.FME */
CLASS: FRAME DATA: 5 X: 744.00 Y: 0.00 Z: 280.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLASMA
SEQEND
/* 12 : IPLAZMA.FME */
CLASS: FRAME DATA: 5 X: 752.00 Y: 0.00 Z: 280.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLASMA
SEQEND
/* 13 : IPLAZMA.FME */
CLASS: FRAME DATA: 5 X: 760.00 Y: 0.00 Z: 280.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLASMA
SEQEND
/* 14 : IMSLS.FME */
CLASS: FRAME DATA: 6 X: 760.00 Y: 0.00 Z: 288.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MISSILES
SEQEND
/* 15 : IMSLS.FME */
CLASS: FRAME DATA: 6 X: 752.00 Y: 0.00 Z: 288.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MISSILES
SEQEND
/* 16 : IMSLS.FME */
CLASS: FRAME DATA: 6 X: 744.00 Y: 0.00 Z: 288.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MISSILES
SEQEND
/* 17 : IINVINC.WAX */
CLASS: SPRITE DATA: 2 X: 728.00 Y: 0.00 Z: 288.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: INVINCIBLE
LOGIC: ANIM
SEQEND
/* 18 : BOBAFETT.WAX */
CLASS: SPRITE DATA: 3 X: 861.00 Y: 0.00 Z: 300.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BOBA_FETT
BOSS: TRUE
SEQEND